Underneath the namespace declaration, we have several parameters, in this case: Namespaces are used to organize all the sounds into small groups. Open the sounds.json file and the first entry you will see is, that's a type namespace created by Dinnerbone. What do the parameters mean? Let's look at a simple example. The default sounds.josn file is a great starter and you can simply modify it without needing to build it from scratch. Items are neatly organized by curly brackets with quotation marks for parameters separated by double colons and comas. If you take a quick peek at the sounds.json file (located at %appdata%\.minecraft\assets\) and open it using notepad, you'll see that it's just like a well structured notebook. JSON is simple and it was designed to be a human-readable data interchange. What is JSON? If you're from the programming world (like us), JSON is a nifty little notation that helps you package data into simple but readable structures that computers can understand. You don't need to be an expert in JSON to understand how to edit the sounds.json file, but incase it helps we're going to give quick intro to JSON. We'll cover a quick tutorial showing you how edit the sounds.json file and include your own music with custom parameters. This little baby gives us more control over the sounds which play during the game - that includes both sound effects and music. Minecraft 13w42a includes a new sounds.json file hidden nicely in the assets folder.
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